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Critical Role

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S4 E41

About Critical Role

Critical Role is a comedy and sci-fi & fantasy TV series that premiered on Beacon on March 12, 2015. It has 4 seasons and 418 episodes so far and is still airing new episodes. The latest episode, Season 4 Episode 41, aired on October 29, 2026.

Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.

  • Comedy
  • Sci-Fi & Fantasy
  • Action & Adventure
  • Drama

Last updated

Episodes

418 episodes · 4 seasons

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Campaign 1: Vox Machina

2015 · 50 episodes · Last episode: 9 years ago

Campaign One, or The Campaign of Vox Machina, is the first campaign of Critical Role. It follows a group of adventurers, Vox Machina, first in their adventures across the continent of Tal'Dorei and eventually the larger world of Exandria and other Planes of Existence.

Critical Role Campaign 1: Vox Machina release dates →
  1. Critical Role S1 E115 still E115

    115. The Chapter Closes

    Finale

    On the final episode of our campaign, victory is celebrated, and all debts are paid.

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    114. Vecna, the Ascended

    Vox Machina's climactic battle with Vecna begins.

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    113. The Final Ascent

    Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!

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    112. Dark Dealings

    Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…

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    111. Shadows of Thomara

    Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.

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    110. The Climb Within

    Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.

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    109. The Ominous March

    Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna

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    108. The Core Anvil

    Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.

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    107. Scaldseat

    Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.

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    106. The Endless Atheneum

    Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.

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    105. The Fear of Isolation

    Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.

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    104. Elysium

    We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.

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    103. The Fate-Touched

    Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.

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    102. Race to the Tower

    All hell breaks loose as Vox Machina race to stop the return of Vecna!

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    101. Thar Amphala

    Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.

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    100. Unfinished Business

    Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater...

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    99. Masquerade

    As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems.

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    98. The Mines of the Many

    Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?

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    97. Taryon, My Wayward Son

    Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?

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    96. Family Matters

    Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...

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    95. One Year Later

    After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...

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    94. Jugs and Rods

    Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city.

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    93. Bats Out of Hell

    Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?

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    92. Deals in the Dark

    After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?

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    91. Vox Machina Go to Hell

    Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.

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    90. Voice of the Tempest

    Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...

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    89. Curious Tides

    Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Aramenté trials come to an end.

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    88. Tangled Depths

    Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.

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    87. Onward to Vesrah

    Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Aramenté... and discover a horrible truth.

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    86. Daring Days

    Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.

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    85. A Bard's Lament

    Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.

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    84. Loose Ends

    In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.

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    83. The Deceiver's Stand

    Raishan and Vox Machina have their final confrontation.

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    82. Deadly Echoes

    Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.

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    81. What Lies Beneath the Surface

    After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.

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    80. Raishan

    Vox Machina battles Raishan within Thordak's lair.

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    79. Thordak

    Having infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.

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    78. The Siege of Emon

    Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.

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    77. Clash at Daxio

    Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can.

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    76. Brawl in the Arches

    Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.

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    75. Where the Cards Fall

    Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet.

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    74. Path of Brass

    Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads...

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    73. The Coming Storm

    With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest.

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    72. The Elephant in the Room

    Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action...

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    71. Vorugal

    Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings...

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    70. Trust

    After a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for their battle with Vorugal the white dragon...

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    69. Passed Through Fire

    Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source...

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    68. Cloak and Dagger

    Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore.

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    67. The Chase to Glintshore

    Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all.

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    66. A Traveler's Gamble

    After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of Cabal's Ruin—and discover a shocking scene, as well as evidence that an old foe is on the move.

Campaign 2: The Mighty Nein

2018 · 50 episodes · Last episode: 5 years ago

Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations.

Critical Role Campaign 2: The Mighty Nein release dates →
  1. Critical Role S2 E141 still E141

    141. Fond Farewells

    Finale

    The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...

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    140. Long May He Reign

    Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.

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    139. Rebirth

    The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...

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    138. Where There Is a Will...

    The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...

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    137. Welcome to Cognouza

    Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...

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    136. Hell or High Water

    The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...

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    135. The Genesis Ward

    The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...

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    134. The Streets of the Forgotten

    Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...

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    133. Hunter and Hunted

    As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...

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    132. Aeor

    Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...

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    131. Into the Eye

    After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...

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    130. The Calm Before the Storm

    Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...

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    129. Between a Ball and a Hot Place

    Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...

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    128. Cat and Mouse

    With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...

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    127. Sarsaparilla, Licorice, and Red Hot

    The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...

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    126. Worth Fighting For

    Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.

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    125. The Neverending Day

    Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...

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    124. A Walk to Warmer Welcomes

    Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...

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    123. Fair-weather Faith

    The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...

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    122. Nothing Ventured, Nothing Gained

    With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...

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    121. Ice and Fire

    Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...

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    120. Contentious Company

    The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...

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    119. Malice and Mystery Below

    Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...

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    118. Solace Between the Secrets

    The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...

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    117. The Tortoise and The Dare

    Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...

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    116. Under Timeless Ice

    The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...

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    115. Fetching Fables & Frosty Friends

    The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...

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    114. An Open Window

    Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...

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    113. A Heart Grown Cold

    While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...

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    112. The Chase Begins

    While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...

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    111. New Homes and Old Friends

    The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...

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    110. Dinner with the Devil

    The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...

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    109. Frigid Propositions

    The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...

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    108. Traveler Con

    With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!

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    107. Devoutness and Dicks

    With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.

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    106. A Fog Lifted

    The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...

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    105. Rumble at Rumblecusp

    Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...

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    104. The Ruined Sliver

    Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...

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    103. Maritime Mysteries

    Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...

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    102. Ghosts, Dinosaurs, and Stuff

    The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…

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    101. Mysteries, Memories, and Music

    The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...

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    100. Hunted at Sea

    The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...

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    99. High Seas, High Stakes

    Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...

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    98. Dark Waters

    The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...

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    97. The Fancy and the Fooled

    Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...

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    96. Family Shatters

    The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...

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    95. Blessing in Disguise

    Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...

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    94. With Great Power...

    The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...

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    93. Misery Loves Company

    The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...

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    92. Home is Where the Heart Is

    The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.

Campaign 3: Bells Hells

2021 · 50 episodes · Last episode: 1 year ago

Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.

Critical Role Campaign 3: Bells Hells release dates →
  1. Critical Role S3 E121 still E121

    121. A New Age Begins

    Finale

    Bells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...

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    120. The Red End

    Bells Hells face Predathos and its terrifying second form as they attempt to bring a god-eater to heel...

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    119. Predathos Awakened

    With one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself...

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    118. The Hallowed Cage

    Bells Hells face Ludinus Da'leth, attempting to stop his infiltration of Predathos' glass prison...

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    117. Race to the Ruidian Core

    Bells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage...

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    116. The Weave Mind

    The Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace...

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    115. To the Arx Creonum

    Bells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemind’s stronghold…

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    114. Fight for the Bloody Bridge

    Vox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…

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    113. Assault on the Malleus Key

    With allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...

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    112. The Assembling of Legends

    Bells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes...

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    111. The Nein Hells

    Bells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...

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    110. In the Shadow of War

    Bells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim...

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    109. A Test of Fate

    Bells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge...

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    108. Looming

    Bells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father...

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    107. Under the Arch Heart's Eye

    Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..

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    106. Unseelie Interrupted

    Bells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...

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    105. Collecting Legends

    Bells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...

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    104. The Cradle's Convocation

    Bells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...

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    103. Cages

    Bells Hells seek a way to cut Delilah's puppet strings once and for all...

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    102. Reconciliation

    Bells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...

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    101. Downfall (3)

    All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...

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    100. Downfall (2)

    The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...

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    99. Downfall (1)

    In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...

  24. Critical Role S3 E98 still E98

    98. The Nox Engine

    Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...

  25. Critical Role S3 E97 still E97

    97. Ancient Sins

    Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...

  26. Critical Role S3 E96 still E96

    96. Shadows New and Old

    Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...

  27. Critical Role S3 E95 still E95

    95. Gathering of Needs

    Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...

  28. Critical Role S3 E94 still E94

    94. Where The Red Fearne Glows

    Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...

  29. Critical Role S3 E93 still E93

    93. Bittersweet Reunions

    The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...

  30. Critical Role S3 E92 still E92

    92. Broken Roads

    Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…

  31. Critical Role S3 E91 still E91

    91. True Heroism

    Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...

  32. Critical Role S3 E90 still E90

    90. Mission Improbable

    Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...

  33. Critical Role S3 E89 still E89

    89. Divisive Portents

    Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...

  34. Critical Role S3 E88 still E88

    88. Seeking Sedition

    While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...

  35. Critical Role S3 E87 still E87

    87. Arrival at Kreviris

    Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…

  36. Critical Role S3 E86 still E86

    86. Doorways to Darker Depths

    Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...

  37. Critical Role S3 E85 still E85

    85. Intense Interrogations

    Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...

  38. Critical Role S3 E84 still E84

    84. Red Rural Revelations

    Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…

  39. Critical Role S3 E83 still E83

    83. Ruidus

    Bells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…

  40. Critical Role S3 E82 still E82

    82. Rush for the Bloody Bridge

    With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…

  41. Critical Role S3 E81 still E81

    81. The Eve of the Red Moon

    Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...

  42. Critical Role S3 E80 still E80

    80. A Test of Trust

    Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...

  43. Critical Role S3 E79 still E79

    79. To Hurt Is to Heal

    Bells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...

  44. Critical Role S3 E78 still E78

    78. Fractures

    Bells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads...

  45. Critical Role S3 E77 still E77

    77. The Promise and the Price

    Bells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...

  46. Critical Role S3 E76 still E76

    76. A Gathering of Heroes

    Bells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...

  47. Critical Role S3 E75 still E75

    75. An Ancient Flame

    Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...

  48. Critical Role S3 E74 still E74

    74. Roots Between Worlds

    Bells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...

  49. Critical Role S3 E73 still E73

    73. Kindling the Spirits

    Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...

  50. Critical Role S3 E72 still E72

    72. Phantasmal Parley

    Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...

Campaign 4

2025 · 41 episodes · Last episode: 1 week ago

Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?

Critical Role Campaign 4 release dates →
  1. Critical Role S4 E38 still E38

    38. A Heavy Crown

    The Seekers spend an evening in Sloak with King Gus and his retinue, where they make an impression on the Timmonish court.

  2. Critical Role S4 E37 still E37

    37. Death to Tyrants

    Assassins storm the Hallowed Round and the life of one Schemer hangs precariously in fate's hands...

  3. Critical Role S4 E36 still E36

    36. Spectacle

    The Schemers struggle with the consequences of their actions as the fight for Dol-Makjar intensifies...

  4. Critical Role S4 E35 still E35

    35. Lead the Way

    With Hawthorn's Glade in shambles, the Seekers aid the surviving fey in finding a new safe haven...

  5. Critical Role S4 E34 still E34

    34. Rock and Flame

    An attempt to harry the Tachonis procession leads to the discovery of an attack on the fey at Hawthorn's Glade...

  6. Critical Role S4 E33 still E33

    33. Off-Balance

    The Schemers dip into the political landscape of Dol-Makjar, but moves from their local enemies complicate their plans...

  7. Critical Role S4 E32 still E32

    32. Road of Dreams

    The Seekers rest before they travel the fey Miller's Road, but strange visions plague each of them in turn...

  8. Critical Role S4 E31 still E31

    31. Trick of the Light

    The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their ventures begin to ebb throughout the city...

  9. Critical Role S4 E30 still E30

    30. Here in the Dark

    Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating consequences...

  10. Critical Role S4 E29 still E29

    29. Opening Night

    Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...

  11. Critical Role S4 E28 still E28

    28. Chasing Shadows

    With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information...

  12. Critical Role S4 E27 still E27

    27. Complicated Questions

    Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city...

  13. Critical Role S4 E26 still E26

    26. Council of Heroes

    The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...

  14. Critical Role S4 E25 still E25

    25. Targeted

    When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they can...

  15. Critical Role S4 E24 still E24

    24. Good Tidings

    The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...

  16. Critical Role S4 E23 still E23

    23. Buried Truths

    Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are caught in a crime they can't explain...

  17. Critical Role S4 E22 still E22

    22. The Point of No Return

    With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with the Crow Keepers...

  18. Critical Role S4 E21 still E21

    21. King of Cards

    A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...

  19. Critical Role S4 E20 still E20

    20. The Vanishing

    Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal realize other arcanists have gone missing...

  20. Critical Role S4 E19 still E19

    19. Hand & Wheel

    In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...

  21. Critical Role S4 E18 still E18

    18. Vindicta & Vale

    Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...

  22. Critical Role S4 E17 still E17

    17. The Place of Wings

    The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...

  23. Critical Role S4 E16 still E16

    16. Visions of Shadow & Stone

    While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...

  24. Critical Role S4 E15 still E15

    15. Flight to Castle Torch

    The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...

  25. Critical Role S4 E14 still E14

    14. A Bridge Too Far

    The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...

  26. Critical Role S4 E13 still E13

    13. Seeking Sanctuary

    As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...

  27. Critical Role S4 E12 still E12

    12. The Giant's Belt

    The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...

  28. Critical Role S4 E11 still E11

    11. Make Merry

    The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...

  29. Critical Role S4 E10 still E10

    10. Blood for Blood

    Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...

  30. Critical Role S4 E9 still E9

    9. To the Hounds!

    The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...

  31. Critical Role S4 E8 still E8

    8. Fanged Revenge

    A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...

  32. Critical Role S4 E7 still E7

    7. On the Scent

    The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...

  33. Critical Role S4 E6 still E6

    6. Knives and Thorns

    Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...

  34. Critical Role S4 E5 still E5

    5. Branching Paths

    Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…

  35. Critical Role S4 E4 still E4

    4. Stone-Faced

    The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…

  36. Critical Role S4 E3 still E3

    3. The Snipping of Shears

    With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…

  37. Critical Role S4 E2 still E2

    2. Broken Wing

    The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…

  38. Critical Role S4 E1 still E1

    1. The Fall of Thjazi Fang

    A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…

Cast & crew

Created by Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Sam Riegel, Laura Bailey, Liam O'Brien and Travis Willingham

  • Brennan Lee Mulligan

    Brennan Lee Mulligan

    Game Master

  • Aabria Iyengar

    Aabria Iyengar

    Game Master

  • Erica Lindbeck

    Erica Lindbeck

    Morrighan Ferus

  • Robbie Daymond

    Robbie Daymond

    Dorian Storm

  • Aimee Carrero

    Aimee Carrero

    Opal

  • Anjali Bhimani

    Anjali Bhimani

    Fy'ra Rai

  • Joe Manganiello

    Joe Manganiello

    Arkhan the Cruel

  • Will Friedle

    Will Friedle

    Kashaw Vesh

  • Patrick Rothfuss

    Patrick Rothfuss

    Kerrek

  • Jon Heder

    Jon Heder

    Lionel Gayheart

  • Darin De Paul

    Darin De Paul

    Sprigg

  • ND Stevenson

    ND Stevenson

    Tova

  • Mary Elizabeth McGlynn

    Mary Elizabeth McGlynn

    Zahra Hydris

  • Christian Navarro

    Christian Navarro

    F.R.I.D.A.

  • Noshir Dalal

    Noshir Dalal

    Edam / The Emissary

  • Nick Marini

    Nick Marini

    Aru / Ayden

Critical Role FAQ

When is the next episode of Critical Role?

A date for the next episode of Critical Role hasn't been announced yet. Follow Critical Role in the Streambay app and you'll be notified as soon as a new episode airs.

When did the latest episode of Critical Role come out?

The most recent episode of Critical Role, Season 4 Episode 41, aired on October 29, 2026.

How many seasons of Critical Role are there?

Critical Role has 4 seasons with 418 episodes in total.

When did Critical Role first air?

Critical Role first aired on Beacon on March 12, 2015.

How do I get notified when new episodes of Critical Role are released?

Download the Streambay app, follow Critical Role, and you'll get a push notification the moment each new episode is released.

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